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#181 2008-10-07 20:33:27

uchiha itachi akatsuki

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Re: Naruto Battle Arena 2

siema  mam  prośbę, dajcie jakieś linki do postaci albo gdzie są postacie :

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#182 2008-10-07 20:56:38

kubala2000

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Re: Naruto Battle Arena 2

a nadal nikt nie odpowiada        za co?????!!!!!

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#183 2008-10-09 22:11:22

kakashi1979

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Re: Naruto Battle Arena 2

weź mi ktos podaj link gdzie moge ściągnąc tą gre   plis  jeśli ktoś chce to może na e-maila kakashi132@wp.pl


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#184 2008-10-16 17:02:51

Dbneji

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Re: Naruto Battle Arena 2

Sry a jak trzeba dodawac postacie jesli ma sie screenpack rocka lee bo nie umie dodawac postacie ze tam sie pisze ;---------------------------------------------------------------------
[Characters]
Fgaara\Fgaara.def,random,order=1,music=,includestage=0;Gaara
Rocklee55\rocklee55.def,random,order=1,music=,includestage=0;Rock Lee

;How to add characters
;---------------------
;Use the format:
;    charname, stagefilename
;
;eg. For a player with filename "kfm",
;    and stage filename "stages/mybg.def"
;type (without the semicolon):
;    kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
;    kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
;    kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
;    suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
;    paramname=paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
;   Set the paramvalue to the name of the music file to use
;   as the BGM for that character. This overrides the bgmusic
;   parameter in the stage's .def file, so you can re-use the
;   same stage for multiple characters, but have a different
;   BGM playing for each person.
;
; - includestage
;   Set the paramvalue to 0 to avoid including this stage
;   in the stage select list (in VS, training modes, etc)
;
; - order
;   Set the paramvalue to the ordering priority to give the
;   character. Valid values are from 1 to 10. A smaller value
;   means you will fight the character sooner. You will never
;   fight an order 2 character before an order 1 character,
;   and never an order 3 character before an order 2 one.
;   For example, you might want to set your boss character
;   to have order=3. The default order value is 1 if you omit
;   this param. See *.maxmatches under [Options] for how to
;   limit the number of matches per order priority.
;
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
;        kfm, stages/mybg.def, music=sound/song.mp3
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
;        kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.


;-----------------------
[ExtraStages]
stages/stage0.def;stages/stage0.def
stages/stage0.def;stages/stage0.def
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".



;---------------------------------------------------------------------
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.

[Options]
arcade.maxmatches=6,1,0,0,0,0,0,0,0,0
team.maxmatches=4,1,0,0,0,0,0,0,0,0

[Info]
name=Ino
displayname=""
versiondate=06/04/08
mugenversion=
author=""
pal.defaults=1,2,3,4,5

[Files]
sprite=
sound=
anim=
cmd=
cns=
st=
stcommon=

[Arcade]
intro.storyboard=
ending.storyboard=


i nie umie i nie wiem jak i gdzie to napisac ino,neji, itd


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Meery Christmas,New Your

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#185 2008-10-16 21:21:26

 Lolek

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Re: Naruto Battle Arena 2

;---------------------------------------------------------------------
[Characters]
Fgaara\Fgaara.def,random,order=1,music=,includestage=0;Gaara
Rocklee55\rocklee55.def,random,order=1,music=,includestage=0;Rock Lee
Ino,random,order=3

;How to add characters
;---------------------
;Use the format:
;    charname, stagefilename
;
;eg. For a player with filename "kfm",
;    and stage filename "stages/mybg.def"
;type (without the semicolon):
;    kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
;    kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
;    kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
;    suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
;    paramname=paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
;   Set the paramvalue to the name of the music file to use
;   as the BGM for that character. This overrides the bgmusic
;   parameter in the stage's .def file, so you can re-use the
;   same stage for multiple characters, but have a different
;   BGM playing for each person.
;
; - includestage
;   Set the paramvalue to 0 to avoid including this stage
;   in the stage select list (in VS, training modes, etc)
;
; - order
;   Set the paramvalue to the ordering priority to give the
;   character. Valid values are from 1 to 10. A smaller value
;   means you will fight the character sooner. You will never
;   fight an order 2 character before an order 1 character,
;   and never an order 3 character before an order 2 one.
;   For example, you might want to set your boss character
;   to have order=3. The default order value is 1 if you omit
;   this param. See *.maxmatches under [Options] for how to
;   limit the number of matches per order priority.
;
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
;        kfm, stages/mybg.def, music=sound/song.mp3
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
;        kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.

lub tutaj

Ino,random,order=3

;-----------------------
[ExtraStages]
stages/stage0.def;stages/stage0.def
stages/stage0.def;stages/stage0.def
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".



;---------------------------------------------------------------------
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.

[Options]
arcade.maxmatches=6,1,0,0,0,0,0,0,0,0
team.maxmatches=4,1,0,0,0,0,0,0,0,0

skąd to się tu wzieło????to niżej?????

[Info]
name=Ino
displayname=""
versiondate=06/04/08
mugenversion=
author=""
pal.defaults=1,2,3,4,5

[Files]
sprite=
sound=
anim=
cmd=
cns=
st=
stcommon=

[Arcade]
intro.storyboard=
ending.storyboard=


http://i43.tinypic.com/v6rk8o.jpghttp://i44.tinypic.com/2805nco.jpg

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#186 2008-10-22 20:56:47

Cropp

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Re: Naruto Battle Arena 2

siemka czy można jakoś zrobić np. w VS MODE żeby zamiast playera 2 walczyło się z komputerem, dokładniej chodzi mi o to bym mógł wybrać sobie przeciwnika z góry thx

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#187 2008-10-26 09:57:00

Nakos

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Re: Naruto Battle Arena 2

tez dolaczam sie do prośby zeby zamiast vs mode mozna bylo walczyc z kompem  wybierajac przeciwnika

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#188 2008-11-09 18:50:07

Kwachu

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Re: Naruto Battle Arena 2

mam takie pytanie w związku z dodawaniem postaci jak nie potrafię otworzyć tego pliku select.def to co mam zrobić?

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#189 2008-11-14 20:41:40

_Hyuuga_Neji_

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Re: Naruto Battle Arena 2

mam pytanie jak dodac dodatek na life bar??

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#190 2008-11-30 13:19:25

wsade

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Re: Naruto Battle Arena 2

postac trzeba wsadzic do folderu char a potem wejsc w data i znales plik select wejsc w niego i tam gdzie masz postacie to napisac pod jakos
np:Deidara1s,random,order=5

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#191 2008-12-16 17:34:17

brzostek

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Re: Naruto Battle Arena 2

jestem nowy w tych stronach skąd można ściągnoć zawaliste postacie HELP!!!!!!!!!!!!!!!!!!!!

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#192 2008-12-19 17:52:01

Kriss96

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Re: Naruto Battle Arena 2

Jak w NBA2 zrobic kombo w którym trzeba przytrzymać jakiś przycisk bo jak ja przytrzymuje to nic się nie dzieje z góry dziękuje


Nie czepiać się mnie o ortografie XD

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#193 2008-12-21 13:25:07

NarutoCombo

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Re: Naruto Battle Arena 2

Pomożecie ?   nie moge dodać postaci do naruto battle arena 2  POMOCY

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#194 2008-12-21 15:04:24

Dbneji

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Re: Naruto Battle Arena 2

macie osobne tematy.... sory


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Meery Christmas,New Your

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#195 2008-12-21 17:50:18

NarutoCombo

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Re: Naruto Battle Arena 2

Ej Jak wrzuce postać do chars i potem włączę data to nie wiem jak włączyć ten selekt.daf. pomocy bardzo lubie tą gre i dla tego prosze o pomoc ponieważ nie wiem co dalej robić  POMOCY

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